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Lynda.Com Getting Started with CAT Rigging Tools in 3ds Max (2012)
Lynda.Com Getting Started with CAT Rigging Tools in 3ds Max (2012)
Video Traning | 3ds Max 2013 | 2h 33m

Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch. Author Joel Bradley demonstrates animation layers; CAT muscles, which you can use to create a skin that deforms and stretches realistically as your character moves; and the forward/inverse kinematics workflow. The final chapter puts all these features into motion, as you apply the tools to a full character rig with secondary bones and perform a stress test animation.



Topics include:

    What is CAT?
    Using and editing preset rigs
    Repositioning bone pivots
    Using CAT control gizmos
    Working with spines
    Adding limbs to a character
    Working with adjustment and motion layers
    Animating with the foot pivot system
    Building a start-to-finish rig with CAT



author
    Joel Bradley
subject
    3D + Animation, Visual Effects, Character Animation, Game Design
software
    3ds Max 2013
level
    Intermediate

duration
    2h 33m
released
    Nov 06, 2012

Letitbit Download Links:
Lynda.Com Getting Started with CAT Rigging Tools in 3ds Max (2012)


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