124 Pages HiRes PDF File | 105 MB
http://www.3dcreativemag.com/issues_2013/october/main.htm
Climbing the career ladder Collaborative 3D Lunch-crunch sketches Art Gallery Design reptilian creatures Master photoreal eyes Create a stylized sidekick Produce shaders and maps Perfect your stylized characters Create characterful monsters Sculpt photoreal amphibians Digital Art Master: San Juan CONTENT
Andrew Averkin talks to 3dcreative about his career and photorealistic 3D creations
Dynamic duo, Yinxuan and Thierry Dezarmenien, talk us through their working and professional relationship
Marlon Felipe Piloni Matos explains how he develops his sculpting skills through short sketch projects
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Hi-Rez Studios senior character artist, Bryan Wynia shares his ZBrush creature design workflow
3D portrait master Dan Roarty shares the secret to realistic eyes and eyelashes
Andrew Hickinbottom describes process of designing and creating a character to add to his scene
Seid Tursic tackles the creation of materials and shaders for 3D characters
Patrick Evrard outlines how to use textures and shaders to perfect a ghoulish character
Henning Sanden reveals the processes behind creating his bad tempered creature, Moody Conrad
Jeremy Celeste shares how he emulates the effects of macro photography in 3D
Learn how Daniel Schmid Leal crafts photoreal scenes using 3ds Max, V-Ray, Photoshop and Fusion
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