TRAILER - https://youtu.be/LwVGH7P3SmU DISCORD - https://discord.gg/VeVfTcm DISCLAIMER: This is an AI System with a focus on Boss enemies, which means the included Player Character here is NOT production-ready and is not meant to replace other player combat systems in the marketplace. Update v.1.3.0 - https://youtu.be/yP096nEp0-0 Update v1.2.0 - https://youtu.be/ofX5eNshWXw The Boss AI Toolkit is a simple to integrate and highly customizable boss fight creation system. Use it to create epic boss enemies for your game, whether it's an RPG or an FPS. Add different phases and attack patterns to your bosses using a flexible Ability system. It draws inspiration from games with a heavy focus on RPG boss battles and/or MMO raids. It was made with existing projects in mind, so you should be able to use your own player characters with it. NOTE: This product uses Epic demo content to function. Technical Details Features: Boss phases and triggers. Boss Ability system. Boss blocking and dodging states. Status Effects and Crowd Control system. Wander and patrol behaviors. Flying movement logic. Collision shape traces such as sphere, cone, donut, and more. Ground Telegraphs. Directional hit reactions and dodges. Enemy Boss examples. Ability templates and examples. Comprehensive Animation Blueprints. Simple melee player combat system with blocking and dodging. Multiplayer support. Number of Blueprints: 72 Input: Keyboard and Mouse Network Replicated: Yes Supported Development Platforms: Windows: Yes Mac: Yes Documentation: Link to the documentation Important/Additional Notes:
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