With this Blueprint you can easily bring life to your projects. Project images or videos with sound in your game or archviz. Project contains an example setup of replicated interaction with the third person character. DOCUMENTATION V2 PLAYABLE DEMO Videos Multi-projection showcase Edge blending showcase Sequencer A NEW UPDATE IS HERE!!! Update #9: (5.1 and higher) Update #8: (5.1 and higher) Update #7: (23 and higher) KNOWN ISSUES or enable Electra Player plugin instead of WMF Media Player plugin UE5.1 - issue has been fixed Update #6: Edge blending feature added. Improved text features. Media with alpha channel are now supported. Update #5: A lot of code was refactored to optimize the performance. Every projector can now be linked to a different projector which acts as a media source. This allows to have a big multi-projection made of many projectors while using the same amount of CPU power as if there was only one. New events were added to control the media independently from the projector state. Update #4: Horizontal lens shift added Warm Up time variable added Multi-projector blending added - you can now use multiple projectors to project a single image. Update #3: (4.22 and higher) The whole code was refactored. No shipping/edit mode anymore - it will just package as it should :) Throw ratio is being used to control the image size. You can choose light units in the details panel. Text positions are defined as a percentage of the screen instead of direct values. Refresh rate has been added. This means you can control how often the image updates. For static images you can set the value to 1 to save computing power. Update #2: added a vertical lens shift to project up or down from the forward axis (the distortion has to be corrected with the keystone correction) the Turn Off screen is now optional the example map now includes a "Live cam" using a scene capture Update #1: Keystone correction to project image on an angled surface Automatic flipping of the image when the projector is upside down Automatic color of the volumetric light effect Important (old version only): If you are packaging via File > Package Project then all projectors in all levels have to be set to shipping. That's because this command packages every level in your project regardless if it is being used or not. So set them to shipping also in the example map or you can delete that map if you want. A better and proper way is to package via Window > Project Launcher where you can make a packaging profile and select only specific levels to package.
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