A two-lane road made of old asphalt with cracks, some short grass along the edges. The model was created using a photo scan of a real object. About 1000 high-quality photos were used during creation. High detail allows you to render the road up close, and a large length reduces the effect of tiling on wide frames.
The model is made using seamless 16K displacement material.
The material is applied to any plane (road) with a width of about 7 meters and the corresponding UV with a tile size of 7x35 meters.
Actual size 7x35 meters.
faces: 1600
Highly detailed seamless textures up to 4096x16384x in size:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG, EXR)
The .max file contains a customized Vray (Corona) PBR material with Displacement (5 cm), you can turn it off for distant shots.
System units: centimeters
*When importing from FBX, make sure that input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via the File/Import menu
*EXR 32-bit displacement map for more precise detail.
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