The internal walls of the building are made conditionally and textured with a map depicting the interiors.
For the convenience of working on all objects, different Material IDs and, accordingly, one Multi / Sub Object-material, Real-World Map Size-mapping on all objects. Any colors can be set.
The archive contains versions for Vray and Corona, plus an .obj file and high-quality textures.
Polys: 66756
Verts: 70611
TO MAC USERS: If RAR password doesn't work, use this archive program:
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TO WIN USERS: If RAR password doesn't work, use this archive program:
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