Seamless textures and procedural puddles without repetition.
The material uses Real-World Scale with a size of 600x600 cm. To create
For your road modification, you just need to edit the shape and length of the Spline. Texture coordinates change automatically. Leaves use Chaose Scatter
In the archive:
- Spline+Sweep
- PBR material Corona Renderer + V-Ray (3ds max)
- FBX
- Seamless Textures 4K
ambient occlusion
diffuse
Glossiness
Height
Normal
Roughness
Specular
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