In the archive:
Diffuse Black
Diffuse Dark Gray
Diffuse Gray
Diffuse White
Reflect
Gloss
Normal
Bump
Displace
Mask
Mask pattern 1
Mask pattern 2
Mask pattern 3
V-Ray Material Library
Corona Material Library
Max file V-Ray
Max file Corona
FBX file V-Ray
FBX file Corona
Instruction
Readme
Texture size: 6000 by 6000 pixels
Real size: 6000 by 6000 mm
Tile size: 200 to 100 mm
The texture is seamless, tiling is not evident even in large areas.
In the Diffuse slot, a standard Composite map, which includes all 4 colors (Black, Dark Gray, Gray, White) and 3 mask patterns (Mask Pattern 1, Mask Pattern 2, Mask Pattern 3).
Thus, you can simply turn on the desired tile color or create a pattern.
The default color is Gray (Layer 1).
You can turn on the colors White (Layer 2), Dark Gray (Layer 3) or Black (Layer 4).
You can turn on the mask (Mask Pattern 1, Mask Pattern 2 or Mask Pattern 3) to the desired layer to get a pattern.
You can combine colors and masks in any combination by switching, replacing or dragging them.
You can draw in a graphic editor and apply your mask patterns using the Mask texture.
In the archive you will find a visual diagram of working with the Composite map, which indicates where the buttons on / off the layers and masks are located.
If you have any difficulties in setting up, write in private messages, I will be happy to help you!
You can find other tiles and materials for the exterior in my profile. All my materials (of the same type) are unified among themselves by size and color - you can safely replace or supplement one material with another, being sure that the sizes, shades and settings will exactly match. Displacement slot is turned off - turn it on if necessary, without forgetting to turn off Normal.
ATTENTION!
There is no tile geometry in the archive, you get a set of textures and customized material. In the .max and .fbx files, a simple Plane, with material superimposed over it.
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you. For Corona Render, it is recommended to install version no lower than 1.5, since the Glossiness of materials is configured taking into account PBR.
Creative success!
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