Autumn grass
https://3dsky.org/3dmodels/show/osenniaia_trava
Platform: 3dsMax 2014 + fbx Render: Corona
The variability of color and saturation of leaves and grass is implemented using the CoronaMultiMap map. The distribution of objects over the surface is implemented using standard procedural maps. Everything is set up and ready for rendering. Also in the archive there is a small instruction for setting up additional variability of all objects. All objects are given logical and understandable names for easy editing.
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