* faces: 50.816
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 567x356x154cm. Displacement height 5cm.
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