Mtree - tree creation v2.2f0
https://assetstore.unity.com/packages/tools/modeling/mtree-tree-creation-132433
Mtree is a powerful tree creation tool for the unity editor.
Upgrade from Mtree 2.1 to Mtree 2.2 is not Possible, requires an Fresh install Compatible with: Every game needs vegetation, and while there are numerous vegetation packs for sale on the asset store, nothing beats the usefulness of having total control over the look and performance of the assets. Mtree offers an intuitive, simple, yet complete solution for crafting AAA trees in a matter of minutes. With Mtree you can: What Mtree will do for you:
Vegetation Studio & Vegetation Studio Pro
HDRP: 4.10, 5.16.1, 6.9.2, 7.1.5
LWRP: 4.10, 5.16.1, 6.9.2
URP: 7.1.5
Follow instructions inside the documentation in order to use Mtree in different SRPs.
Mtree will not only create beautiful looking vegetation, it will streamline your workflow by removing the need of modelling, unwrapping, importing your vegetation models from another software, and doing it all over again when you need to change a small detail. With Mtree, there will be less iterations over your models, and they will be quicker.
Mtree trees are made in unity, for unity, the material is right, the dimensions are right, and everything is simple.
Moreover, a good mesh is not enough in order to have a believable vegetation asset, you need a good shader, a good wind displacement solution, and vertex data to feed those; Mtree will answer every one of these needs.
• Create a trunk of any shape.
• Add branches, grow them, split stem, add more branches.
• Add leafs of any shape.
• Bake the ambient occlusion in the vertex data.
• Control the polygon count, get the most out of the fewest triangles.
• Create Branches textures from a single leaf texture with the Branch Editor.
• Save your finished tree as a prefab that is convenient to use.
• Automatically create LOD levels.
• Create and assign materials to the bark and leaves of your trees.
• Make branches react to the colliders of your scene.
• Create and render a billboard when you save the tree as prefab.
• Bake the ambient occlusion when you save the tree as prefab.
• Create vertex color data that will be used to drive the wind simulation and random color variation.
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