GTA style Advanced driveable car system including car improved physics, damage and deformation, drift sound and marks, enter/exit animations, surface detection and much more!
Features:
Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
Cars are split by body, parts and wheels
Each car is a child bluerprint from one master blueprint
Deformations are made by morph targets
Impacts are detected through a bone grid around the car
All car pieces are joint by constraints and hinges
Procedurally damaged car paint
Customizable car paint (dirt & scratches)
Cars can be configured all through parameters
Surface type detection and behaviour adaptation
UE4 Third person template movement functions
UE4 Vehicle template driving functions
Enter / exit car with adaptative animations
Toggleable lights
Change camera (inside – outside)
Camera zoom and orbit (outside)
Smoke, dust, water, impact particle systems
Interactive car dashboard
Engine, drift, surface, impact sounds
RMP related engine sound + gear up decay
Car respawn feature Version: 5.1 Home Page: https://www.unrealengine.com/marketplace/en-US/product/driveable-cars-advanced-pack-ue4-type-vehicle-physics-and-interaction-system
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