OWL is an advanced network-replicated locomotion system that allows you to climb anything you want, even a moving object, glide through the air and traverse your game world with ease.
Fully Dynamic Climbing System, that let's you climb on everything
Manual/Automatic climbing switch
Directional jump and jump off when climbing
8 Directional Movement
4 Different Ground Movement Modes (Sprint, Run, Walk, Crouch)
Roll, Slide
Animation Overlay that serves as a framework to easily blend two different sets of animations. It allows you to add the animations for the upper body, like carrying or using a weapon, without the need to bother with the footwork
Gliding System with rigged and animated glider
Swimming on the surface and underwater
Modular build using actor components for easy integration
Multiplayer-Ready
137 Animations Examples Version: 19.07.2023 (5.2) Home Page: https://www.unrealengine.com/marketplace/en-US/product/open-world-locomotion-system
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