Support Unity version: 5.5.0 or higher.
ProTips is a tooltip solution designed to work out-of-the box with both TextMeshPro and Unity's built-in Text UI.
ProTips supports desktop/PC mouse hover events as well as press-and-hold events for touch devices. Tooltips can also be triggered from remote events such as button clicks or code, which is useful for making in-game interactive tutorials. Tooltips will also work properly when time is paused.
FEATURES
•Works with both TextMeshPro and Unity's legacy Text UI.
•Trigger tooltips from both 2D and 3D world objects.
•Works with both overlay (screenspace & camera) and world-space canvas.
•Supports both desktop/PC mouse hover events, as well as press-and-hold events for touch devices.
•Tooltips are automatically repositioned (flipped) if they would overflow off the canvas.
•Works with both the legacy Unity Input system and Unity's New Input system.
•Optimized code. ProTips uses minimal draw calls and object allocation.
•Tooltips can be triggered from any event such as button clicks or through code, which is useful for making in-game interactive tutorials.
•Tooltips continue to work properly when time is paused.
•Create your own tooltip styles visually using the Unity Canvas and our starting templates.
•Design your own text and image placeholder fields, so you can replace the field variables in the editor or at runtime with your dynamic data.
•Create tooltip triggers dynamically through code (examples included).
•Global controls for enabling/disabling tooltips, controlling fade and delay speed, overflow protection, and choosing which Canvas to use for tooltips. Version: 1.7.6a Home Page: https://assetstore.unity.com/packages/tools/gui/protips-tooltip-system-44361
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