Support engine version: 2019.4.3 or higher.
The Orbital Aiming System is a universal, Mecanim-based aiming animation and recoil system featuring:
Compatible with most standard character controllers independent of user or AI control.
360 Degree aiming window around the Y-axis.
157.5 Degree aiming window around the X-axis (90° Up; 67.5° Down)
Full control over the available aiming window on a per-character basis.
Animation provisions for transitioning between the aiming and not-aiming states.
Adjustable aiming speed. Version: 1.0 Home Page: https://assetstore.unity.com/packages/tools/animation/orbital-aiming-system-185501
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