Support engine version: 2020.3.16 or higher.
Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.
- Wireframe, Shaded and combined styles (shaded + wireframe).
- Bevel effect.
- Per tile color and texture.
- Extrusion with customizable height and gradient colors.
- Interactive: highlight tiles with cursor, drag/rotate and zoom sphere, fly to a given tile.
- Fast and easy to use path-finding functions to get the optimal path between any two tiles.
- Group cells to define different type of surfaces for path-finding purposes.
- Smart Edges options hides edges on adjacent tiles with same material.
- HeightMap texture support with option to use a separated water mask. Earth and water mask textures provided.
- Option to load a texture and map colors to tiles around sphere in one function call
- Inverted mode option. Renders the hexasphere inwards, placing camera at the center!
- VR compatible (multi-pass). Support for Google VR and Samsung Gear VR controllers.
- Easy to use API (C#) to change individual tile properties, get neighbours, shortest paths, ...
- Full source code included (C#).
- Demo scene included. Version: 6.0 Home Page: https://assetstore.unity.com/packages/tools/modeling/hexasphere-grid-system-89112
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