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Hexasphere Grid System v6.0



Support engine version: 2020.3.16 or higher.


Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.


Features:

- Wireframe, Shaded and combined styles (shaded + wireframe).

- Bevel effect.

- Per tile color and texture.

- Extrusion with customizable height and gradient colors.

- Interactive: highlight tiles with cursor, drag/rotate and zoom sphere, fly to a given tile.

- Fast and easy to use path-finding functions to get the optimal path between any two tiles.

- Group cells to define different type of surfaces for path-finding purposes.

- Smart Edges options hides edges on adjacent tiles with same material.

- HeightMap texture support with option to use a separated water mask. Earth and water mask textures provided.

- Option to load a texture and map colors to tiles around sphere in one function call

- Inverted mode option. Renders the hexasphere inwards, placing camera at the center!

- VR compatible (multi-pass). Support for Google VR and Samsung Gear VR controllers.

- Easy to use API (C#) to change individual tile properties, get neighbours, shortest paths, ...

- Full source code included (C#).

- Demo scene included. Version: 6.0 Home Page: https://assetstore.unity.com/packages/tools/modeling/hexasphere-grid-system-89112

Hexasphere Grid System v6.0

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 dimsons   |  

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