Support engine version: 2020.3.40 or higher.
Dynamic Water Physics 2 is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics - above and under the water. Suitable for any mesh shape and size.
• Fast and easy to set up - either manually or through the one-click wizard.
• Simulate any object of any shape or size, as long as it has a mesh.
• Extremely well optimized. ~0.02ms CPU time on average per object in the demo scene, ~1.2ms total for 70 objects. (Wavy water performance depends on 3rd party asset used)
• Multiplayer support (Mirror and PUN2).
• WaterObjects are Rigidbodies and interact with water only through the use of forces. No translation or rotation applied.
• Uses an in-built algorithm to generate a simplified simulation mesh meaning that high-poly models can be used without affecting performance.
• Suitable for both desktop and mobile.
• Works with any positive object scale.
• Works underwater.
• Water effects work with any flat water and are auto-generated using simulation data.
• Included C# source code, manual, and everything seen in the demo. Version: 2.19 Home Page: https://assetstore.unity.com/packages/tools/physics/dynamic-water-physics-2-147990
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