Support engine version: Jun 28, 2023.
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Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes.
- Using multithreading to asynchronously cut meshes without blocking the main thread.
- Separating meshes into multiple disjoint meshes , not just a "left" and "right" side.
- Cutting skinned mesh renderers including animated meshes while respecting boneweights.
- Optional settings to increase or decrease performance based on the desired mesh result.
- Optimized to run on mobile and VR devices Version: 1.2.4 Home Page: https://assetstore.unity.com/packages/tools/modeling/dynamic-mesh-cutter-208384
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