Support engine version: 2019.4.40 or higher.
With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.
Example usages include:
Break glass windows on impact
Chip or crumble walls and columns
Explode barrels and crates
Annihilate doors after activating a switch
Smash fruit with a hammer
Cut zombies in half Version: 2.5.0 Home Page: https://assetstore.unity.com/packages/tools/physics/dinofracture-a-dynamic-fracture-library-26599
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