Support engine version: 2019.4.0 or higher.
Dynamic Radial Masks is a shader extension for Unity, calculating world space 3D spherical projections in a variate of forms and shapes directly inside shader. Calculated result is a mask, simple gray-scale value in the "float" format. This mask inside shader can be used for interpolating one shader value into another, for vertex displacement, discarding mesh fragments, creating hit and impact, ripple, sonar, force field, shockwave and many other effects. Promotion video demonstrates just several use cases, do not be limited by those ideas only.
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