Oreilly - Building an Unreal RTS Game: The Basics - 9781787285279
Oreilly - Building an Unreal RTS Game: The Basics
by Jonathan A. Daley | Released March 2017 | ISBN: 9781787285279


Learn the Real Time Strategy (RTS) genre, using Unreal Engine 4About This VideoThe Product teaches game play programming techniques by implementing an RTS-style free roaming camera. You will learn how to:Select non-playable characters (NPCs) through mouse inputUse basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a levelModify Navigation Mesh (Nav Mesh) data to implement varied and interesting game play.In DetailIn this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay. Then, in Volume 2, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).The topics covered in this course will not only form the basis for an RTS game, but will also introduce various concepts that underlie gameplay programming in Unreal Engine 4. Show and hide more
  1. Chapter 1 : Implementing an RTS-Style Free Roaming Camera
    • The Course Overview 00:01:13
    • Creating a New Pawn Class for Controlling the Camera 00:09:28
    • Implementing Keyboard Controls through Key Bindings 00:11:53
    • Implementing Camera Zoom 00:12:43
  2. Chapter 2 : Implement Selecting NPCs Using Mouse Input
    • Modifying the Top DownCharacterTemplate Class 00:11:15
    • Implementing Selection of NPCs Using Mouse Input 00:14:24
    • Utilizing Material Instancing and Decals for User Interface (UI) Feedback of Mouse Input 00:10:03
  3. Chapter 3 : ChapterName
    • Creating an AIController and Input Action for Controlling NPC Movement 00:08:01
    • Implementing Responses to Mouse Input through Visual Feedback in UI 00:12:00
    • Implementing Utilization of AIController to Have NPCs Path to a Desired Location 00:13:12
  4. Chapter 4 : Modifying Navigation Mesh (Nav Mesh) Data to Implement Varied Gameplay
    • Utilizing Navigation Settings on Actor's 00:13:12
    • Modifying Nav Mesh Data with Nav Mesh Bounds Volume 00:06:47
    • Customizing Pathfinding with Nav Link Proxy 00:11:42
  5. Show and hide more

    Oreilly - Building an Unreal RTS Game: The Basics


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