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Oreilly - Creating First-Person Shooter Games with Unity - 9781491969793
Oreilly - Creating First-Person Shooter Games with Unity
by Jon Manning | Released November 2016 | ISBN: 9781491969786


FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game.Designed for learners with a core understanding of the Unity game engine (familiarity with the Inspector, know how to get around scene view, etc.), this video teaches you the skills you need to create your own FPS games. Gain experience with creating a complete FPS game using the Unity game engine Build the environment, weapons, and the first-person controller Discover how to create an AI enemy that can attack the player Learn about level design, re-spawning, power-ups, health boosts, and speed pickups Understand the Unity remote, mobile controls, adding explosions, and adding audio Build a game you can modify and add to later onJon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs. Show and hide more Publisher resources Download Example Code
  1. Introduction
    • Introduction 00:00:46
    • About The Author 00:00:31
  2. Building The Game
    • Setting The Scene For A FPS 00:02:53
    • Building A Floor 00:02:38
    • Building A First-Person Controller Part 1 00:04:42
    • Building A First-Person Controller Part 2 00:04:52
    • Building Weapons Part 1 00:08:28
    • Building Weapons Part 2 00:06:54
    • Enemies 00:08:31
    • Re-Spawning 00:06:23
    • Basic AI Part 1 00:02:33
    • Basic AI Part 2 00:06:50
    • Powerups And Health Part 1 00:05:44
    • Powerups And Health Part 2 00:06:20
    • Speed Pickups 00:05:48
    • Level Design Basics Part 1 00:04:52
    • Level Design Basics Part 2 00:05:45
  3. Making Improvements
    • Using Unity Remote 00:01:49
    • Better Mobile Control 00:03:30
    • Improved Artificial Intelligence 00:08:41
    • Player Re-Spawning 00:01:59
    • Responding To Damage 00:04:32
    • Adding Explosions 00:02:14
    • Adding Audio 00:03:34
  4. Conclusion
    • Wrapping Up 00:00:54
  5. Show and hide more

    Oreilly - Creating First-Person Shooter Games with Unity


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