Oreilly - Creating 3D VR Games with Unity
by Jon Manning | Released November 2016 | ISBN: 9781491969809
Virtual reality (VR) has become a dominant force in the game world, so knowing how it works is critical to anyone wanting to become a game developer. This course, designed for those with working knowledge of the Unity game engine interface, outlines the basics of 3D VR game development; it examines the capabilities of the different types of VR headset platforms; and it provides specific instruction on how to use the Google VR support tools inside the Unity game engine.When you complete the course, you'll have a solid understanding of the VR game development process plus hands-on experience in how to create 3D VR games for Google VR headsets. Discover what VR - virtual reality - really means in the game context and how it works Explore the capabilities of different types of VR headsets/platforms Learn to work with the Google VR support tools inside the Unity game engine Understand how to build a 3D VR game designed for the Google VR platform Gain experience creating VR test scenes, setting up VR inputs, and interacting with VR space Learn about VR gameplay, audio in VR, and VR menusJon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs. Show and hide more Publisher resources Download Example Code
- Introduction
- Introduction 00:01:04
- About The Author 00:00:38
- Designing For VR
- The Capabilities Of VR Headsets 00:04:53
- Getting The Tools 00:06:02
- Creating A VR Test Scene 00:03:12
- Creating VR Gameplay: Ball Thrower 00:05:07
- Creating VR Gameplay: Building The World 00:06:42
- Creating VR Gameplay: Making A Glass Explosion 00:10:41
- Creating VR Gameplay: Audio And Respawning 00:10:11
- VR Menus 00:03:16
- Supporting Non-VR Platforms 00:01:23
- Conclusion
- Wrap Up And Thank You 00:01:37
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