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Oreilly - Creating 2D Games with Unity - 9781491969755
Oreilly - Creating 2D Games with Unity
by Jon Manning | Released November 2016 | ISBN: 9781491969748


You've downloaded the Unity software, you know what the Inspector is, and now you're ready to build something. In this course, you'll create an entire physics-based 2D game starring a gnome who is lowered down a well on a rope and goes searching for treasure. You'll start from an empty scene and finish with a complete polished game.Along the way you'll learn about game design, GUI setup, camera control, the game manager, gameplay practices, advanced graphics techniques, and the iterative nature of game development. Learn how to create 2D games using Unity game development software Discover how ragdolls work and how to create physics-based gameplay Learn how to manage gameplay with game managers and advanced game scripting Practice techniques for better camera control and for creating polished graphics Discover how the various pieces you build in Unity fit together to form gameplay Understand how to architect your games for easier changesJon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O'Reilly Media, and wrote two games for ABC Australia's children's TV series Play School and one for Qantas Airways. He's currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs. Show and hide more Publisher resources Download Example Code
  1. Introduction
    • Introduction 00:01:10
    • About The Author 00:00:32
  2. Putting The Pieces Together
    • Game Design 00:02:01
    • Creating The Project 00:01:18
    • Creating The Gnome: Theory Of Ragdolls 00:02:42
    • Creating The Gnome: Assembling The Gnome 00:06:32
    • Rope: Creating A Joint Chain 00:05:09
    • Rope: Procedural Creation 00:10:16
    • Rope: Lengthening And Contracting 00:08:44
  3. GUI Setup
    • Creating The Game's UI 00:03:25
    • Responding To Button Presses 00:03:02
    • Input Managers And Tilt Control 00:10:13
  4. Building The Gnome
    • Creating The Camera 00:05:05
    • Updating The Gnome's Sprites 00:07:29
    • Designing A Damage Model 00:08:59
    • Implementing The Damage Model 00:01:54
    • Implementing The Gnome's Control Code 00:08:09
  5. The Game Manager
    • Designing The Game Manager 00:01:32
    • Supporting The Game Manager 00:02:32
    • Implementing The Game Manager 00:12:11
  6. Implementing Gameplay
    • Handling Events On Touch 00:04:00
    • Creating The First Trap 00:02:13
    • Creating The Treasure 00:02:53
    • Creating The Level Exit 00:01:44
  7. Polishing The Game
    • Creating The Background 00:07:59
    • Creating New Traps 00:07:19
    • Updating The User Interface 00:03:49
    • Implementing The End-Of-Game Screen 00:04:47
  8. Conclusion
    • Wrap Up And Thank You 00:01:25
  9. Show and hide more

    Oreilly - Creating 2D Games with Unity


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