Oreilly - Game Design with Unity 2019
by Raja Biswas | Released July 2018 | ISBN: 9781838553982
Conceptualize and design your game using Unity game engineAbout This VideoAll-inclusive guide to the fundamentals of effective game design with UnityGet started with building new projects, importing assets, and designing levels for fun action gamesComprehensive coverage of Unity's key features for engaging 3D designsIn DetailIf you're serious about becoming a game designer, then this course is the perfect companion. This extensive guide will help you graduate from beginner to expert-level techniques in the areas of 3D game design (Unity3D), computer animation, digital painting, and programming. You'll work on different design tools such as Unity3D, Blender, and Photoshop to gain comprehensive knowledge that will help you create your very own game assets. You'll learn techniques such as modeling, texturing, animation, and rendering complex 3D models and scenes. This way, you'll be able to work in game design, film, or software development by gaining an expert understanding of the Unity game engine. You'll import and integrate game assets created in Blender into Unity. You'll learn to design beautiful game levels using built-in tools of the Unity game engine. You'll learn how to use lights to create a different mood for games. After finishing the level design, you'll add your player to the game level. Just like all of our previous sections in this Mastering series, you'll start off by learning the basics with fun project-based lessons, before moving on to more intermediate and advanced techniques.Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/-Game-Design-with-Unity-2019-V. If you require support please email:
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- Chapter 1 : Materials and Textures in Unity
- The Course Overview 00:03:21
- Understanding Materials and Textures in Unity 00:05:13
- Diving Deep into Materials and Textures 00:05:21
- Texture Tiling and Offset 00:06:14
- Chapter 2 : Designing a Level in Unity
- Setting Up a Terrain in Unity 00:05:04
- Sculpting a Terrain 00:06:40
- Painting with Textures 00:06:05
- Adding Details to the Terrain 00:08:05
- Chapter 3 : Adding a Player Character
- Setting Up the Player Character 00:05:14
- Adding a Weapon 00:04:32
- Adding a Crosshair and Sound Effect 00:05:51
- Creating a Shooting Mechanism 00:06:42
- Chapter 4 : Working with Lights
- Fundamentals of Lighting in Unity 00:04:48
- Different Types of Lights in Unity 00:05:58
- Light Baking 00:05:20
- Creating a Skybox 00:04:03
- Chapter 5 : Working with Particle Systems
- Getting Started with Particle System 00:05:44
- The Emission and Shape Module 00:04:36
- The Color and Size Over Lifetime Modules 00:05:35
- The Renderer Module 00:03:26
- Chapter 6 : Adding Postprocessing Effects
- Introduction to Post Processing 00:03:28
- Bloom and Color Grading 00:03:34
- Depth of Field 00:02:58
- Adding a Vignette Effect 00:04:18
- Chapter 7 : 3D Modeling and Texture Painting
- Creating a Simple 3D Model in Blender 00:04:59
- UV Mapping in Blender 00:04:47
- Texture Painting 00:05:14
- Importing the Final Model in Unity 00:04:06
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