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Oreilly - Learning Redis - 9781784396596
Oreilly - Learning Redis
by | Released November 2015 | ISBN: 9781784396596


Develop applications with lightning fast data access using RedisAbout This VideoIncorporate Redis as a powerful data store for data-intensive applicationsCreate a game in Node.js while learning about development in RedisConfigure, manage, validate your data skillfully using the Redis commands In DetailA database is the backbone of any application, and for developers working with varied and sizable data sets, selecting an appropriate data store is a critical development consideration. Redis, an in-memory, key-value data store offers simplified, rapid data access, valuable in a range of situations where instant access is necessary, for example with data caching.Learning Redis is an example-based introduction which demonstrates how to work with the data store by creating a playable word game, written in Node.js. Fundamental topics of Redis are covered along the way.You'll see how simple it is to install the database on your own machine or use a database provider in the cloud. Together we will discover the basic native data types of Redis and how to use them as we write a real game using JavaScript in a Node.js environment.We'll store and retrieve data using the Redis CLI and understand the basic NoSQL data keys and storage techniques.Whether you're writing a game or any other application, you need a place to store data. Learning Redis will demonstrate why you should implement Redis.Throughout the course, we will put to use the important concepts of Redis such as keys, values, sets, and hashes, which will help us build a solid application that works on some of the most important app requirements such as information storage, validation, pub/sub, notifications, and sorting.By the end of the course, you will understand how to make use of all of Redis' features so you can design applications with rapid, efficiently managed data access. Show and hide more Publisher resources Download Example Code
  1. Chapter 1 : Course Introduction
    • The Course Overview 00:02:50
    • The Game 00:02:34
  2. Chapter 2 : Getting Started
    • Installation 00:06:24
    • Connecting to the Remote Service 00:03:41
    • The Redis CLI 00:04:21
  3. Chapter 3 : Keys and Values
    • Storing and Retrieving Strings 00:08:22
    • Keys Instead of Indexes 00:06:24
  4. Chpater 4 : A Game Needs Players
    • Modeling a Player 00:04:42
    • Creating, Storing, and Retrieving Players 00:11:23
    • Storing and Validating Passwords for Login 00:04:02
  5. Chapter 5 : Building a Word Dictionary
    • Sets and Membership 00:03:34
    • Making a Redis Dictionary 00:08:11
  6. Chapter 6 : Modeling the Game
    • Understanding the Game 00:05:28
    • Creating and Storing a Game w/ Game Players 00:07:23
    • Creating the Tile Bag 00:05:45
  7. Chapter 7 : Taking a Turn
    • The Player's Tray 00:09:38
    • Validating a Turn 00:09:48
    • Storing the Turn in the Game 00:12:06
  8. Chapter 8 : Game Over and Winners
    • How Does a Sorted Set Work? 00:07:57
    • Finishing the Game 00:08:28
    • Storing and Sharing the Results 00:04:59
    • Displaying the Top 10 Players 00:09:53
  9. Chapter 9 : Is It My Turn?
    • Redis Events 00:06:19
    • Modeling the Event 00:01:57
    • Publishing the Event 00:10:33
    • Subscribing to the Event 00:06:03
  10. Chapter 10 : Wrapping Up
    • What Have You Learned? 00:02:46
    • What More Could Be Done? 00:03:13
  11. Show and hide more

    Oreilly - Learning Redis


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