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 How to Make a Retro Style 3D FPS in the Godot Game Engine
Learn how to make an old school fast-paced first person shooter in the Godot game engine


Description

Course content

  • Creating the Environment
    • Setting Up the Scene
    • Setting Up the Navmeshes
    • Setting Up Lighting and Skybox
  • Creating the Player Character
    • Player Movement and Mouse Aim
    • Player Health
    • Weapon Manager
  • Making the Weapons
    • Importing the Models
    • Making the Weapon Animations
    • Making the Bullet Hit Effect
    • Making Hitscan bullets
    • Making the Weapon Script
    • Making Muzzle Flashes
    • Making the Shotgun
    • Making the Machete
    • Making Explosions
    • Making Rockets
    • Making the Rocket Launcher
    • Adding Crosshairs
    • Animating the Weapon Manager
  • Creating the Enemies
    • Importing Meshes and Setting Up Materials
    • Setting Up Hitboxes
    • Setting Up State Machine and Enemy Health
    • Setting Up Enemy Senses
    • Setting up Enemy Movement
    • Setting up Enemy Melee Attacks
    • Making a Fireball Projectile
    • Making the Range Enemy
    • Making Blood Sprays
    • Making Gibs
  • Creating Weapon, Ammo, and Health Pickups
    • Making the Pickups
    • Making the Pickup Manager
  • Making the Player UI
    • Restart Message
    • Health and Ammo DIsplay
    • Health Effects
    • Pickup Info
  • Final
    • How to Use Sound Effects
    • How to Export Your Game

 How to Make a Retro Style 3D FPS in the Godot Game Engine

How_to_Make_a_Retro_Style_3D_FPS_in_the_Godot_Game_Engine.part3.rar

How_to_Make_a_Retro_Style_3D_FPS_in_the_Godot_Game_Engine.part2.rar

How_to_Make_a_Retro_Style_3D_FPS_in_the_Godot_Game_Engine.part1.rar


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