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Udemy - Procedural Terrain Generation with Unity
Programming realistic environments with C# through the algorithmic manipulation of mesh and vegetation data.


Description

Course content

  • Introduction
    • How to Study This Course
    • Join the H3D Student Community
    • Welcome
    • FAQs
  • The Unity Terrain Object
    • Behind the Scenes of a Terrain Object
    • Manual Terrain Creation Part 1
    • Manual Terrain Creation Part 2
    • Design Principles for Terrain Aesthetics
    • Landscape Reproduction Challenge
    • Quiz 1
    • Getting Ready to Create a Custom Editor
    • Generating Random Heights Part 1
    • Generating Random Heights Part 2
    • Loading Height Map Data from an Image
    • Quiz 2
    • Solution Code
  • Perlin Noise
    • Noise Theory
    • Implementing Simple Perlin Noise
    • Brownian Motion
    • A Quick Note About GUITable Code
    • Multiple Perlin Noise
    • Solution Code
  • Voronoi Tessellation
    • What is Voronoi Tessellation
    • Creating Mountain Peaks
    • Modifying Mountain Slopes
    • Multiple Random Peaks
    • Adding a Choice of Function Types
    • Solution Code
  • Midpoint Displacement
    • Introduction to MPD
    • The Diamond Step
    • The Square Step
    • Smoothing Part 1
    • Smoothing Part 2
    • Solution Code
  • Texturing
    • New Splatmap format for Unity V.2018.3
    • Splatmaps
    • Specifying Texture Heights
    • Blending Texture Overlaps
    • Running out of Room in the Inspector Editor?
    • Texturing on Steep Terrain
    • Creating a Procedural Texture
    • Making a Seamless Texture
    • Saving a Texture into the Assets Folder
    • Modifying Global Pixel Values
    • Solution Code
    • Displaying Heightmap Challenge
  • Vegetation
    • Working with Tree Prototypes Part 1
    • Working with Tree Prototypes Part 2
    • Working With Layers
    • Setting Tree Heights
    • Setting Tree Properties
    • Fixing Tree Positions for Differing Terrain Scale Sizes
    • Solution Code
  • Details
    • Adding Detail
    • Detail Settings
    • Advanced Detail Settings
    • Solution Code
  • Water
    • Adding Water
    • Shoreline Creation Part 1
    • Shoreline Creation Part 2
    • Solution Code
  • Natural Exposure
    • Erosion
    • Rain
    • Thermal
    • Tidal
    • River
    • Wind
    • Wind Direction
    • Canyon Challenge
    • Solution Code
  • The Great Outdoors
    • Fog
    • Clouds Part 1
    • Clouds Part 2
    • Cloud Management
    • Cloud Painting
    • Using Clouds
    • Cloud Shadows
    • Sky Domes
    • Particles for Weather Effects Part 1
    • Particles for Weather Effects Part 1 - Continued
    • Particles for Weather Effects Part 2
    • Solution Code
  • Final Touches
    • Updates to Post Processing Stack for V.2018.3
    • Advanced Render Settings
    • Final Project
  • A Final Word From The Instructor
    • Final Words
    • Where to Now?

Udemy - Procedural Terrain Generation with Unity

Procedural_Terrain_Generation_with_Unity.part1.rar

Procedural_Terrain_Generation_with_Unity.part2.rar

Procedural_Terrain_Generation_with_Unity.part3.rar

Procedural_Terrain_Generation_with_Unity.part4.rar

Procedural_Terrain_Generation_with_Unity.part5.rar

Procedural_Terrain_Generation_with_Unity.part6.rar


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