Udemy - Procedural Terrain Generation with Unity
Programming realistic environments with C# through the algorithmic manipulation of mesh and vegetation data.
Description
Course content
- Introduction
- How to Study This Course
- Join the H3D Student Community
- Welcome
- FAQs
- The Unity Terrain Object
- Behind the Scenes of a Terrain Object
- Manual Terrain Creation Part 1
- Manual Terrain Creation Part 2
- Design Principles for Terrain Aesthetics
- Landscape Reproduction Challenge
- Quiz 1
- Getting Ready to Create a Custom Editor
- Generating Random Heights Part 1
- Generating Random Heights Part 2
- Loading Height Map Data from an Image
- Quiz 2
- Solution Code
- Perlin Noise
- Noise Theory
- Implementing Simple Perlin Noise
- Brownian Motion
- A Quick Note About GUITable Code
- Multiple Perlin Noise
- Solution Code
- Voronoi Tessellation
- What is Voronoi Tessellation
- Creating Mountain Peaks
- Modifying Mountain Slopes
- Multiple Random Peaks
- Adding a Choice of Function Types
- Solution Code
- Midpoint Displacement
- Introduction to MPD
- The Diamond Step
- The Square Step
- Smoothing Part 1
- Smoothing Part 2
- Solution Code
- Texturing
- New Splatmap format for Unity V.2018.3
- Splatmaps
- Specifying Texture Heights
- Blending Texture Overlaps
- Running out of Room in the Inspector Editor?
- Texturing on Steep Terrain
- Creating a Procedural Texture
- Making a Seamless Texture
- Saving a Texture into the Assets Folder
- Modifying Global Pixel Values
- Solution Code
- Displaying Heightmap Challenge
- Vegetation
- Working with Tree Prototypes Part 1
- Working with Tree Prototypes Part 2
- Working With Layers
- Setting Tree Heights
- Setting Tree Properties
- Fixing Tree Positions for Differing Terrain Scale Sizes
- Solution Code
- Details
- Adding Detail
- Detail Settings
- Advanced Detail Settings
- Solution Code
- Water
- Adding Water
- Shoreline Creation Part 1
- Shoreline Creation Part 2
- Solution Code
- Natural Exposure
- Erosion
- Rain
- Thermal
- Tidal
- River
- Wind
- Wind Direction
- Canyon Challenge
- Solution Code
- The Great Outdoors
- Fog
- Clouds Part 1
- Clouds Part 2
- Cloud Management
- Cloud Painting
- Using Clouds
- Cloud Shadows
- Sky Domes
- Particles for Weather Effects Part 1
- Particles for Weather Effects Part 1 - Continued
- Particles for Weather Effects Part 2
- Solution Code
- Final Touches
- Updates to Post Processing Stack for V.2018.3
- Advanced Render Settings
- Final Project
- A Final Word From The Instructor
- Final Words
- Where to Now?
Procedural_Terrain_Generation_with_Unity.part1.rar
Procedural_Terrain_Generation_with_Unity.part2.rar
Procedural_Terrain_Generation_with_Unity.part3.rar
Procedural_Terrain_Generation_with_Unity.part4.rar
Procedural_Terrain_Generation_with_Unity.part5.rar
Procedural_Terrain_Generation_with_Unity.part6.rar
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