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Udemy -  Learn Unity's Entity Component System to Optimise Your Games
Update your Unity programming skills to take advantage of the new Data Orientated Technology Stack and Burst Compiler


Description

Course content

  • Introduction
    • Welcome
    • What Version of Unity Should I Use?
    • What Version of Unity Should I Use 2.0.
    • Information Relevant to this Course
    • Join the H3D Student Community
    • FAQs
  • DOTS in a Nutshell
    • Understanding DOTS
    • Comparing the Old & the New Part 1
    • Comparing the Old & the New Part 2
    • Comparing the Old & the New Part 3
    • Comparing the Old & the New Part 4
    • Comparing the Old & the New Part 5
    • Your First ECS Challenge
    • Parallel Computing
    • Structures, Classes and Blittable Types
  • Working with Entities
    • Creating and Debugging Entities
    • Accessing and Modifying Entity Data
    • Adding IComponentData Challenge
    • Performing Entity Queries
    • Entity Query Interface Challenge
    • Adding an Entity from Monobehaviour at Runtime
    • Constructing an Entity from Scratch
    • Constructing Sheep Entities from a Mesh Challenge
  • Transformation Mathematics in DOTS
    • Performing Translations
    • Performing Rotations
    • Performing a Slerp to Face a Target
    • Rotating Around a Pivot Point
    • Pivoting Challenge
  • Working with Custom Components
    • Getting Player Transformations into Entities
    • Adding and Setting Data Values in a Custom Components
    • Updating Custom Component Values
    • Waypoint Follow Challenge
  • Project: Space Wars Simulation
    • Finding Closest Planet
    • Attacking and Retreat Movement
    • Spawning an Entity from an Entity Part 1
    • Spawning an Entity from an Entity Part 2
    • Spawning Entities from Another Location Part 1
    • Spawning Entities from Another Location Part 2
    • Restricting the Lifetime of an Entity
    • Restricting the Lifetime of an Entity Update
    • Implementing Line of Sight in an Entity
    • Faking Collisions
    • Instantiating Explosions
    • A System for Scaling Particles
  • Project: Infinite Cube World
    • Creating a Landscape with Cubes
    • Using Perlin Noise for Height
    • Enhanced Perlin Heights
    • Changing Materials on an Entity
    • Identifying Bottlenecks and Solutions to FPS Drop
    • Scrolling the Landscape with the Player
  • DOTS Physics
    • The Physics Components
    • An ECS Physics-Based Character Controller
    • Spawning Multiple Physics Entities
    • Shooting Physics Bullets Challenge
    • Moving a Bullet with Physics
    • Upgrading a Package
    • Detecting Collisions
    • Using Custom Values in a Collision Event
    • Destroying an Entity on Collision
    • Entity Tracking with the Camera
    • Detecting Physics Triggers
    • Converting to a Dynamic Character
    • Using Custom Values in a Trigger Event
  • Raycasting
    • Starting with a Tower Defence Setup
    • Performing a Raycast Hit Part 1
    • Performing a Raycast Hit Part 2
    • Destroying an Entity Hit by a Raycast
    • Performing Raycast Distance Hits P1
    • Performing Raycast Distance Hits P2
    • Locating and Following The Closest Physics Entity
    • Destroying Tracked Physics Entity
    • Destroying Zombie Challenge P1
    • Destroying Zombie Challenge P2
  • Final Words
    • Some Final Words from Penny
    • Where to now?

Udemy - Learn Unity's Entity Component System to Optimise Your Games

Learn_Unity_s_Entity_Component_System_to_Optimise_Your_Games.part1.rar

Learn_Unity_s_Entity_Component_System_to_Optimise_Your_Games.part2.rar

Learn_Unity_s_Entity_Component_System_to_Optimise_Your_Games.part3.rar

Learn_Unity_s_Entity_Component_System_to_Optimise_Your_Games.part4.rar

Learn_Unity_s_Entity_Component_System_to_Optimise_Your_Games.part5.rar


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