Udemy - How to Program Voxel Worlds Like Minecraft with C# in Unity
Description
Course content
- Introduction
- Greetings and Salutations
- Join the H3D Student Community
- FAQs
- Voxels
- 3D Arrays and Data Management
- Why You Can't Build Minecraft with Cubes
- Challenge Exercise
- Anatomy of a Cube
- The Anatomy of a Cube
- Building a Quad
- Building a Cube
- UVs and Texture Atlases
- Texturing Quads & Cubes
- Chunks Part 1
- Chunks Part 2
- Chunks Part 3
- Chunk Columns
- Locating Inter-Chunk Neighbours
- World Building
- Noise
- The Theory of Noise
- Graphing Perlin
- Brownian Motion
- Chunking Noise
- Noisy Block Types
- Caves & Diamonds
- Test Your Knowledge
- Challenge Exercise
- To Infinity and Beyond
- Loading Chunks Around the Player
- Loading Status
- Loading & Destroying Chunks As Player Moves Part 1
- Loading & Destroying Chunks As Player Moves Part 2
- Loading & Destroying Chunks As Player Moves Part 3
- Loading & Destroying Chunks As Player Moves Part 4
- Saving and Loading Chunks
- Interactivity
- Removing Blocks
- Removing Stubborn Blocks
- Healing Blocks
- Building
- Working Across Chunks
- Saving Progress
- Challenge Exercise
- Unity Packages for Different Unity Versions
- Dynamics
- Water
- Moving Water
- Sand
- Updating Dynamics
- Trees
- Biomes
- Extras
- Moving Texture On Water
- Customising Complex Block Textures
- Final Words
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