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Udemy - How to Program Voxel Worlds Like Minecraft with C# in Unity


Description

Course content

  • Introduction
    • Greetings and Salutations
    • Join the H3D Student Community
    • FAQs
    • Voxels
    • 3D Arrays and Data Management
    • Why You Can't Build Minecraft with Cubes
    • Challenge Exercise
  • Anatomy of a Cube
    • The Anatomy of a Cube
    • Building a Quad
    • Building a Cube
    • UVs and Texture Atlases
    • Texturing Quads & Cubes
    • Chunks Part 1
    • Chunks Part 2
    • Chunks Part 3
    • Chunk Columns
    • Locating Inter-Chunk Neighbours
    • World Building
  • Noise
    • The Theory of Noise
    • Graphing Perlin
    • Brownian Motion
    • Chunking Noise
    • Noisy Block Types
    • Caves & Diamonds
    • Test Your Knowledge
    • Challenge Exercise
  • To Infinity and Beyond
    • Loading Chunks Around the Player
    • Loading Status
    • Loading & Destroying Chunks As Player Moves Part 1
    • Loading & Destroying Chunks As Player Moves Part 2
    • Loading & Destroying Chunks As Player Moves Part 3
    • Loading & Destroying Chunks As Player Moves Part 4
    • Saving and Loading Chunks
  • Interactivity
    • Removing Blocks
    • Removing Stubborn Blocks
    • Healing Blocks
    • Building
    • Working Across Chunks
    • Saving Progress
    • Challenge Exercise
    • Unity Packages for Different Unity Versions
  • Dynamics
    • Water
    • Moving Water
    • Sand
    • Updating Dynamics
    • Trees
    • Biomes
  • Extras
    • Moving Texture On Water
    • Customising Complex Block Textures
  • Final Words
    • Where to Now?

Udemy - How to Program Voxel Worlds Like Minecraft with C# in Unity


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