Udemy - Unreal Engine Game Development: Battle Royale with Blueprint
This course is a complete set of tutorials for the Battle Royale type of game. The features are so huge that they were not shown in the promo video to show all the features. For example, the bullets fired all have a downward effect and reduce the flight speed based on the distance. All features are made as detailed as possible.
Description
Course content
- Preparatory Work
- Content introduction
- Engine Download & Installation
- Resource Download
- Create Project
- Resources
- Basic Knowledge
- Editor interface
- Play the Game
- Important Element
- Gameplay Framework
- Project Setting
- Gameplay framework build
- Input Settings explained
- Setting input keys
- Setting Near Clip Plane
- Animation BlendSpace
- Animation BlendSpace explanation
- Unarmed Standing Moving BlendSpace
- Unarmed Crouching Moving BlendSpace
- Unarmed Prone Moving BlendSpace
- Armed Standing Moving BlendSpace
- Armed Crouching Moving BlendSpace
- Armed Prone Moving BlendSpace
- Armed Standing Aiming Moving BlendSpace
- Armed Crouching Aiming Moving BlendSpace
- Parachute BlendSpace
- Animation AimOffset
- AimOffset Explained
- Unarmed Standing AimOffset
- Unarmed Crouch AimOffset
- Armed Standing AimOffset
- Armed Standing Aiming AimOffset
- Armed Crouching AimOffset
- Armed Crouching Aiming AimOffset
- Animation Blueprint
- AnimBlueprint Explained
- Creating Character state variables
- State Machine: Unarmed
- State Machine: Armed
- State Machine: Armed to Unarmed
- State Machine: Aiming
- State Machine: Skydive
- State Machine: Jump
- State Machine: Death
- AnimGraph: Logic Production
- AnimGraph: Testing
- Event Graph: Creating Variables in Character
- Event Graph: Set direct access variables
- Event Graph: Calculation of relevant variables
- Event Graph: Set AimOffset variables
- Animation Montage
- Animation Montage Explained
- Equip animation montage
- Take back animation montage
- Magazine & Bullet Change animation montage
- Shooting related animation montage
- Using an Object related animation montage
- Character Base Functionality
- Setting up character default components
- Create Camera
- Mouse Control Function
- Character Movement: Basic functionality
- Character Movement: Velocity smoothing
- Mouse view: Free view
- Mouse view: Adapted character movement
- Pose switch: Switching functions
- Pose switch: Switch limit
- Mouse view: Pitch Angle Limit
- Pose switch: Affects camera position
- Movement speed: Different movement speeds
- Movement speed: Posture affects movement speed
- Movement speed: Movement speed test
- Character Fashion
- Creating sub-skeletal models
Unreal_Engine_Game_Development_Battle_Royale_with_Blueprint.part1.rar
Unreal_Engine_Game_Development_Battle_Royale_with_Blueprint.part2.rar
Unreal_Engine_Game_Development_Battle_Royale_with_Blueprint.part3.rar
Unreal_Engine_Game_Development_Battle_Royale_with_Blueprint.part4.rar
Unreal_Engine_Game_Development_Battle_Royale_with_Blueprint.part5.rar
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