Udemy - Houdini FX For Beginners – PRODUCTION MASTERCLASS
Over 10 hours of condensed training! Learn Pyro FX, destruction, FLIP simulations, rendering and compositing. Most importantly learn how all these FX interact with each other and the problems that will happen in production.
Description
Course content
- Introduction
- Creating A Meteor Explosion With Pyro
- setting_up_our_scene
- adding_cameras_and_lighting
- animating_the_meteor
- pyro_emitters_overview
- setting_up_a_pyro_simulation
- adjusting_pyro_settings
- fracturing_and_exploding_the_meteor
- adding_sand_debris_to_RBDs
- secondary_sand_emitters
- adding_secondary_emitters_to_pyro
- testing_and_reference
- advanced_details_in_pyro_and_caching VDB
- rendering_pyro
- rendering_pyro_part2
- Main Pyro Explosion and RBD Destruction
- animating_the_main_meteor
- rbd_material_fracture_oververview
- rbd_material_fracture_oververview_part2
- adding_more_glue_constraints
- adding_collisions
- directing_destruction
- adding_debris_to_the_main_destruction
- adding_debris_to_the_main_destruction_part2
- setting_up_main_pyro_simulation
- adding_volume_collisions
- adjusting_main_pyro_settings
- fast_pyro_iterations
- instancing_rocks_onto_particles
- advanced_pyro_rendering_and_lighting
- Creating A FLIP Beach
- setting_up_the_scene_for_a_beach_simulation_part1
- setting_up_the_scene_for_a_beach_simulation_part2
- wave_deformer_overview
- adding_static_collisions_to_FLIP
- adding_dynamic_collisions_to_FLIP_part1
- adding_dynamic_collisions_to_FLIP_part2
- FLIP_settings_and_possible_problems
- adjusting_FLIP_settings
- final_sim_overview
- creating_initial_states_with_FLIP_and_Pyro
- Adding Splash And Foam To FLIP
- splash_and_foam_emission_part1
- splash_and_foam_emission_part2
- whitewater_solver_overview
- adjusting_foam_particles
- simulating_quick_foam_iterations_part1
- simulating_quick_foam_iterations_part2
- adding_extra_splash_particles_part1
- adding_extra_splash_particles_part2
- Setting Up Our Render, Render Layers, and Compositing
- preparing_geometry_for_render
- creating_sand_shader_for_sand
- rendering_rocks_and_objects
- rendering_sand_particles_and_ruins
- setting_up_pyro_render
- meshing_FLIP_simulations
- masking_areas_for_FLIP_meshing
- ocean_shading
- splash_and_foam_shading
- preparing_scene_for_render
- setting_up_render_passes
- creating_custom_speed_pass_and_final_rendering
- setting_up_comp_part1
- setting_up_comp_part2
- setting_up_comp_part3
- Nuke_part1
- Nuke_part2
- Nuke_part3
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part01.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part02.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part03.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part04.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part05.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part06.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part07.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part08.rar
UdemyHoudiniFXPRODUCTIONMASTERCLASS.part09.rar
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