Udemy - Learn to Create a Game-Ready Katana (Blender and Substance)
Learn to use Blender and Substance Painter to create premiere game-ready assets that you can be proud of.
Description
Course content
- Course Introduction
- Blender
- Setting Things Up
- Blocking Out The Blade
- Working on the High Poly Blade
- Working on the High Poly Blade (Part 2)
- Blocking Out the Rest of the Katana
- Working on the High Poly Rain-guard & Cross-guard
- Modelling the Ito Wrap
- Creating a Lattice Modifier
- UV Unwrap Preparation
- UV Unwrapping
- Building a Cage, ID Maps, & Exporting
- Substance Painter
- Baking the Mesh Maps
- Importing Smart Materials
- Texturing the Blade
- Texturing the Guards & Engravings
- Finishing Up & Exporting
- Final Section
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