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Udemy - Environment Creation for Film
Udemy - Environment Creation for Film

Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education´s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.


Description

Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.

In this Course, you will be learning

  • Camera Matching

  • Prop Modelling

  • Sculpting

  • UV Mapping

  • Texturing

  • Rendering with Arnold

  • Cinematic Lighting

  • Post Production

I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.

Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d environment skills to the next level!

Who this course is for:
  • I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.

Course content

  • Introduction
    • Introduction
    • About Project Files
    • Maya and Project Setup
    • Camera Matching
  • Environment Modeling
    • Organizing the Areas
    • Block In of the Scene Part 1
    • Block In of the Scene Part 2
    • Block In of the Scene Part 3
    • Modeling the Cafe Sign Part 1
    • Modeling the Cafe Sign Part 2
    • Modeling the Cafe Table
    • Modeling the Cafe Chair Part 1
    • Modeling the Cafe Chair Part 2
    • Modelling the Table Props
    • Importing the Clean Models to the Scene
    • Modelling the Cafe Windows
    • Modelling the Right Door
    • Modelling the Flower Baskets
    • Modelling the Pipes
    • Modelling the Balcony
    • Cleaning our Scene
    • Fixing the Right Wall
    • Modelling the Lamps
    • Setting Up the Lamps and Scene
    • Modelling the Left Cafe Entrance
    • Modelling the Left Door
    • Modelling the Left Window
    • Modelling the Air Ducts
    • Model Render Test
    • Modelling the Air Unit Part 1
    • Modelling the Air Unit Part 2
    • Modelling the Balcony Wall
    • Modelling the Left Cafe Door Part 1
    • Modelling the Left Cafe Door Part 2
    • Reviewing our Progress
    • Sculpting and Baking Overview Part 1
    • Sculpting and Baking Overview Part 2
    • Sculpting the Concrete Protections
    • Sculpting the Wood Table
  • UV Mapping
    • Uvs Overview
    • Texel Resolution and UV Theory
    • Uving the Cafe Sign
    • Uving the Cafe Table
    • Uving the Chairs
    • Uving the Right Wall
    • Uving the Pipes Part 1
    • Uving the Pipes Part 2
    • Uving the Lamps
    • Uving the Left Cafe Entrance
    • Uving the Window Protections
    • Uving the Window Frames
    • Uving the Balcony
    • Uving the Air Units
    • Uving the Right Door and Props
    • Uving the Balcony Wall
    • Uving the Final Props
  • Texturing
    • Initial Light Setup Part 1
    • Initial Light Setup Part 2
    • Texturing the Chairs
    • Shaders and Connections
    • Texturing the Floor
    • Displacement of the Floor
    • Texturing the Left Wall
    • Displacement of the Left Wall
    • Texturing the Right Wall
    • Texturing the Balcony Wall
    • Texturing the Cafe Sign
    • Texturing the Cafe Roof
    • Window Frame UDIM Texturing
    • UDIM Maya Setup
    • UDIM Instancing in Substance Painter
    • Texturing the Table
    • Texturing the Air Ducts
    • Texturing and Shading the Lamps
    • Shading Windows and Glass Part 1
    • Shading Windows and Glass Part 2
    • Texturing the Left Door
    • Texturing the Pipes
    • Reviewing and Adjusting the Scene
    • Texturing Concrete Elements
    • Texturing the Table Props
    • Texturing the Concrete Slabs
    • Texturing the Flower Pots
    • Texturing the Right Door
    • Texturing the Air Unit
    • Plant Setup
    • Importing the Plants
    • Placing the Ivy Plants
    • Reutilizing the Plants
    • Texturing the Back Cafe Sign
    • Texturing the Welcome Sign
  • Render and Post Production
    • Organizing the Back Alley Part 1
    • Organizing the Back Alley Part 2
    • Setting Up the Extra Lights
    • Adjusting Render Settings
    • Material Correction
    • Advance Wall Texturing Part 1
    • Advance Wall Texturing Part 2
    • Preparing for the Final Render
    • Post Production Part 1
    • Post Production Part 2
    • End of the Project

Environment_Creation_for_Film_by_Nexttut_Education.part01.rar

Environment_Creation_for_Film_by_Nexttut_Education.part02.rar

Environment_Creation_for_Film_by_Nexttut_Education.part03.rar

Environment_Creation_for_Film_by_Nexttut_Education.part04.rar

Environment_Creation_for_Film_by_Nexttut_Education.part05.rar

Environment_Creation_for_Film_by_Nexttut_Education.part06.rar

Environment_Creation_for_Film_by_Nexttut_Education.part07.rar

Environment_Creation_for_Film_by_Nexttut_Education.part08.rar

Environment_Creation_for_Film_by_Nexttut_Education.part09.rar


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