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Udemy - Unreal Engine 2020 Absolute Beginner Masterclass
Udemy - Unreal Engine 2020 Absolute Beginner Masterclass

Start your game developing journey with Unreal Engine.

In this course we are going to cover everything you need to know to develop your first game.


Description

Start your game developing journey with Unreal Engine. In this course we are going to cover everything you need to know to develop your first game.

We will create a simple and fun Rolling Ball game together that will make you understand the process of game development.Unreal Engine 4 is the best FREE game engine that is available right now, which can be used to Create Triple-A Quality games with amazing graphics, This is the game engine that is created by Epic Games and they have created the most popular game with it...... FORTNITEThis will be a series of courses that will teach you game development from an absolute beginner to a Master.. the levels are-Absolute Beginner -Amateur -Intermediate-Semi-Professional -Professional -Master

This course is for the Absolute Beginners and we will continue with other levels after finishing this course.I will promise to explain every single step that we will take in order to make you get the most out of this course.Enroll NOW and lets learn Unreal Engine together.

Who this course is for:
  • Absolute beginners who want to start their game development journey
  • beginners who want to learn more about Blueprints and other aspects of game development with UE4
  • Gamers who want to create their own games

Course content

  • Introduction
    • How Games like Fortnite are made?
    • Downloading and Installing Unreal Engine
    • Creating a Project and Introduction to Unreal Engine's UI
    • Navigation tools and Transform tool
  • Rolling Ball
    • Setting up the Input System and creating a new level
    • Creating the Ball Blueprint
    • Creating the Game Mode
    • Blueprint Types
    • Player Start Concept
    • Asset Migration
    • Camera Rotation Logic
    • Changing Ball - Camera direction
    • Understanding Material and PBR Logic
    • Setting up the coin system
    • Creating the Coin System Functions
    • Creating Health System
    • Damage System
    • Environment Tools Part1


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