Oreilly - Tapworthy iPhone Design and User Experience
by Josh Clark | Released February 2011 | ISBN: 9781449307776
Want to create an iPhone app that truly delights its users? Learn how to go from initial idea to exceptional app with this 8-session video course. You'll discover how to “think iPhone” as you plan and create app interfaces in tune with the ergonomics, psychology, and culture of an audience on the go. Experienced designers and newcomers alike will learn the techniques and mindset required to craft a tapworthy iPhone app.Presented by expert developer Josh Clark, author of Tapworthy: Designing Great iPhone Apps (O'Reilly), this course is ideal for everyone involved in the app design process—designers, programmers, managers, marketers, clients—as well as iPhone enthusiasts curious about what goes into a great app. Learn how to use aesthetic, technical, and usability options to create fun and useful user experiences.Session 1: Choose app features according to user needs, mobility, and the iPhone's strict economies of time, attention, and screen spaceSession 2: Design a physical interface that accommodates a user's fingers and thumbsSession 3: Organize your app's collection of multiple screens by looking at the big pictureSession 4: Learn best practices and usability gotchas for using the iPhone's standard controlsSession 5: Craft your app's visual identity and styleSession 6: Design your app icon, launch image, and introductory screen to make a good first impressionSession 7: Use a broad range of gestures and reinforce them by providing users with cues and feedbackSession 8: Design iPad apps, based on iPad ergonomics and observed behavior of its usersOnce you purchase this video package, you'll be able to download each session only days after it's presented live. You'll also have access to course examples and slide presentations. If you want to participate in these live online sessions—which run for 8 consecutive weeks from January 26 to March 16, 2011—check out the O'Reilly Training Site to register. Show and hide more
- The Mobile Context
- Marketshare and Demographics 00:45:03
- Build Flagship Apps 00:08:57
- Design Makes the Difference 00:17:30
- What's Your Story 00:28:15
- Designing for Touch
- Week 2 Intro and Homework Review 00:38:39
- Finger-Friendly Design 00:08:28
- Big Bullseyes 00:18:23
- Gesture Jiujitsu 00:11:38
- Target Spacing 00:21:07
- Be a Scroll Skeptic 00:03:27
- Q & A 00:05:16
- Organizing Your App
- Organizing Your App 00:10:29
- Flat Pages 00:21:18
- Tab Bar 00:23:11
- Tree Structure 00:21:05
- Get It On Paper 00:20:14
- The Standard Controls
- Bars, Bars, Bars 00:45:13
- Table Views: Lists on Steroids 00:19:25
- Displaying and Editing Text 00:12:01
- Multiple Choice, Buttons and Sliders 00:21:28
- Crafting a Visual Identity
- What's Your App's Personality? 00:31:02
- Luxury, Reality, and Illusion 00:14:47
- Metaphorically Speaking 00:22:27
- I Call My Invention, "The Wheel" 00:19:28
- Introducing Your App
- Your Icon Is Your Business Card 00:17:36
- Icon Design: Think Shadow Puppet 00:23:42
- The Launch Screen 00:22:08
- Roll Out the Welcome Mat 00:15:53
- Alerts and Notifications 00:20:32
- Working with Gestures
- Crafting Gestures 00:13:16
- Shortcuts and Backup Plans 00:27:57
- Clumsy Gestures 00:11:49
- Screen Rotation 00:23:13
- The iPad
- Greedy Pixel Syndrome 00:17:03
- Media Hypertrophy (media overkill) 00:25:56
- The Frankeninterface 00:14:30
- Popover Pox and iPad Elbow 00:36:46
- Multitouch gestures 00:12:59
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