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Lynda - Learning V-Ray 3.0 for Blender - 428728
Lynda - Learning V-Ray 3.0 for Blender
V-Ray for Blender combines V-Ray's flexibility and unprecedented speed with one of the world's most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray's lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray's texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray's sampling controls for adjusting the quality of your final renders.


Table of Contents

  • Introduction and Important Information
  • 1. Introduction to V-Ray in Blender
  • 2. Key Lighting Tools
  • 3. Global Illumination: Bouncing Our Light Around
  • 4. Working with the V-Ray Physical Camera
  • 5. V-Ray Materials and Maps
  • 6. Quality Control Using Image Sampling
  • Conclusion
  • Lynda - Learning V-Ray 3.0 for Blender


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