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Lynda - Modeling an F1 Wheel in Maya - 160062
Lynda - Modeling an F1 Wheel in Maya
Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.


Table of Contents

  • Introduction
  • 1. Getting Started
  • 2. Creating the Main Body
  • 3. Creating the Buttons
  • 4. Creating the Handle
  • 5. Additional Components
  • 6. Rendering
  • Conclusion
  • Lynda - Modeling an F1 Wheel in Maya


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