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Lynda - Maya: Game Prop Creation - 97403
Lynda - Maya: Game Prop Creation
Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.


Table of Contents

  • Introduction
  • 1. Modeling a Large Prop: Gas Pump
  • 2. Texturing the Gas Pump
  • 3. Modeling Tools and Small Props
  • 4. Modeling Furniture
  • 5. Painting an Old Wood Texture from Scratch
  • 6. Workflow and Integration
  • 7. Sculpting and Painting in Mudbox
  • 8. Ambient Occlusion and Specularity
  • 9. Importing into Unity and Testing
  • Conclusion
  • Lynda - Maya: Game Prop Creation


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