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Lynda - Maya: Character Rigging - 92564
Lynda - Maya: Character Rigging
Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.


Table of Contents

  • Introduction
  • 1. Getting Started
  • 2. Skeleton Tools
  • 3. Inverse Kinematics
  • 4. Constraints
  • 5. Creating Basic Rigs
  • 6. Advanced Rigging Controls
  • 7. Facial Rigging
  • 8. Skinning Tools
  • 9. Advanced Facial Rigging
  • 10. Finalizing the Rig
  • Goodbye
  • Lynda - Maya: Character Rigging


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