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Lynda - Maya 2013 Essential Training: 3 NURBS Modeling Techniques - 96716
Lynda - Maya 2013 Essential Training: 3 NURBS Modeling Techniques
NURBS, or non-uniform rational basis splines, are part of a 3D graphics modeling strategy used to generate curves and surfaces that are smoother than is possible with polygons. NURBS Modeling Techniques provides a thorough introduction to this modeling toolkit. The course explains the basic theory behind NURBS, starting with NURBS primitives and sculpting surfaces, and then through the modeling tools (Trim, Stitch, Project, and more) used to refine NURBS models in Maya. Author George Maestri also cover techniques from using insert isoparms to add detail, to creating arcs and text, to converting NURBS to polygons.


Table of Contents

  • Introduction
  • 1. Modeling with NURBS Primitives
  • 2. Working with NURBS Curves
  • 3. Creating NURBS Surfaces from Curves
  • 4. Refining NURBS Models
  • Conclusion
  • Lynda - Maya 2013 Essential Training: 3 NURBS Modeling Techniques


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