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Lynda - Learning Particle Flow in 3ds Max 2013 - 142964
Lynda - Learning Particle Flow in 3ds Max 2013
Particle Flow is a sophisticated nonlinear, event-driven particle system that is an integral part of the VFX toolset in Autodesk 3ds Max. Join Brian Bradley as he shows you how to start creating great looking animations and simulations with Particle Flow. Review the basic components, harness the power of its ready-made flow types like Preset and mParticles, and then learn to adjust operators to change the look, logic, and behavior of particles inside your flows. Finally, see how to put it all into practice by building your own rain, splash, and drip system from the ground up.


Table of Contents

  • Introduction
  • 1. Overview of the Particle Flow System
  • 2. Adding and Building Flows
  • 3. Putting Operators to Work
  • 4. Tests That Create Events
  • 5. Creating Rain, Drip, and Splash Systems
  • Conclusion
  • Lynda - Learning Particle Flow in 3ds Max 2013


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