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Lynda - Modeling a Character in 3ds Max - 83780
Lynda - Modeling a Character in 3ds Max
Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.


Table of Contents

  • Introduction
  • 1. Overview of Character Modeling Tools and Skills
  • 2. Modeling the Head
  • 3. Modeling the Body
  • 4. Modeling the Hair
  • 5. Modeling the Clothes
  • 6. Finishing the Model
  • 7. UV Mapping
  • Conclusion
  • Lynda - Modeling a Character in 3ds Max


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