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Lynda - Modeling Characters in Cinema 4D - 116953
Lynda - Modeling Characters in Cinema 4D
Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D. Chris Broeska shows you how to use a basic front and side template and create basic shapes with NURBs Lofts and Sweeps. Then you'll convert the patches to polygons and stitch them together to create a base mesh. The last chapter shows you how to complete the character by setting up the UVs for the model and head, and mirror both the polygons and UVs to create the other sides of your character.


Table of Contents

  • Introduction
  • 1. Setting Up CINEMA 4D for Modeling
  • 2. Modeling the Eye Using NURBS Lofts
  • 3. Modeling the Ear Using NURBS Sweeps
  • 4. Modeling the Nose Using NURBS Lofts
  • 5. Modeling the Mouth Using NURBS Lofts
  • 6. Stitching the Elements Together
  • 7. Creating the Torso
  • 8. Creating the Arms and Hands
  • 9. Creating the Legs and Feet
  • 10. Completing the Character
  • Conclusion
  • Lynda - Modeling Characters in Cinema 4D


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