Udemy - Blender 2.8 Bootcamp - Learn 3D, EEVEE, Collections & More
This is the perfect course to kickstart your career or hobby in 3D.
Description
**Some proceeds from this course are donated to The Blender Foundation, supporting the Blender community and keeping Blender free and open-source forever**
This course covers every important aspect of Blender 2.8, the most advanced version of Blender yet. Blender is a free, open source digital content creation application that allows artists to create amaing 3D models, animation, visual effects, product visualisations, motion graphics, 2D digital hand drawn animation and much, much more.
This couse will help you get familiar with Blender 2.8's interfaces, from its various tool bars, editor windows, contextual menus and its modelling, lighting, texturing and rendering toolsets.
Using the provided scene files you will be able to follow along and quickly get to grips with concepts like data management, collections, scenes, view layers, linking and appending.
From there I'll delve into some of the newer features of Blender 2.8. You will be able to use the ability to customise your workspace, create materials and shaders in the new Look Dev mode and render your scenes in real time usign the EEVEE engine. This will make creating your own scenes and rendering out a final image much easier and quicker than any other software available.
This is a constantly improving course, Projects will be added regularly and videos upload several times per month, future projects include:
Interior modelling, lighting, rendering and compositing
Hard Surface modeling
Animating objects, cameras, creating and editing a professional title sequence
Procedural texturing and the Node Editor
Creating a stylised, historical building using texture painting, sculpting and freeform render techniques and post-production.
I am always looking for suggestions from students for future projects, add ons and techniques that you want to be covered in this course. Feel free to message me anytime with your suggestions, feedback and questions.
Who this course is for:
- Anyone wishing to learn to create and texture 3d models
- Anyone wishing to learn the new version of Blender, Blender 2.80
- Anyone familiar with previous versions of Blender who want to learn about the new features and updated interface
Course content
- Introduction
- Installing and UI Overview
- Downloading Blender 2.8 Installer
- Interface Overview
- Menus
- Workspaces
- Tutorial: Creating a Workspace & Saving A Start-Up File
- Scene and View Layer Overview
- Editors Area
- The Window Menu
- Blender Preferences - Interface Sections
- Blender Preferences - Add-ons
- Blender Preferences - Interaction, System & Files
- Tutorial: Customising Preferences
- Editor Windows
- Editor Windows Overview
- 3D View - Viewport Navigation
- Tutorial: Basic Transforms
- Tutorial: Adding & Deleting Basic Primitives
- 3D View - Interaction Modes Overview
- 3D View - Menus Overview
- 3D View - Display Settings
- 3D View - Tool Bar Overview
- 3D View - Properties Panels Overview
- The Outliner
- Properties Editor - Rendering Tabs
- Properties Editor - Data Tabs
- Blender's Data System
- Data Blocks
- Scenes
- Collections
- View Layers
- Appending & Linking
- More Ways To Interact with Blender
- Contextual Menus
- Quick Favourites
- Select & 3D Cursor Tools
- Pie Menus
- Shortcut Keys
- Modelling Basics
- Sub-Objects
- Primitives
- Edit Mode Menus
- Live Tools - Overview, Add Cube and Extruding Tools
- Other Live Tools Overview
- Modifiers
- Modelling Project: Lightsaber
- Scene Files and resources
- Part 1: Introduction & Setting Up Image Planes
- Part 2: Modelling with Loop Cut & Slide and Extrude
- Part 3: Separating Geometry, Using the Array Modifier and Removing Double Verts
- Part 4: Using Inset, Dissolving Edges, Edge Bevels & Grid Fill
- Part 5: Manipulating Geometry Using Different Pivot Points
- Part 6: Re-using Existing Geometry, the Mirror & Solidify Modifiers
- Part 7: Re-scaling the Scene and Using the Boolean Modifier
- Part 8: Tidying Up The Result of a Boolean
- Part 9: Using the Bool Tool Add-on
- Part 10: Thinking About and Creating Complex Geometry
- Part 11: The Basics + Modifiers = Great Geometry, Fast
- Part 12: Grinding Away Using The Basics
- Part 13: Creating Geometry Using Bezier Curves
- Part 14: Preparing For & Creating Booleans Correctly
- Part 15: Creating Hex Bolts and Some Final Thoughts
- UVs and UV Unwrappinng
- What are UV's?
- UV Editor Window
- UV Editor - UV Menu
- 3D View - UV Menu
- Unwrapping Methods
- Unwrapping Scene Files
- Unwrapping the Lightsaber pt 1
- Unwrapping the Lightsaber pt 2
- Unwrapping the Lightsaber pt 3
- Unwrapping the Lightsaber pt 4
- Unwrapping the Lightsaber pt 5
- Unwrapping the Lightsaber pt 6
- Unwrapping the Lightsaber pt 7
- Shading and Materials
- Scene Files
- The Node Editor
- Look Dev Mode
- Understanding Reflections
- PBR Textures
- Creating Shaders: Chrome & Glossy Black Plastic
- Creating Shaders: Linking Materials & SSS
- Creating Shaders: Finishing the Microchip and Brass Shader
- Creating Shaders: Brushed Metal pt 1
- Creating Shaders: Brushed Metal pt 2
- Creating Shaders: Using Image Based Smudge Maps
- Creating Shaders: Decals
- Creating Shaders: Wrap Up
- LightSaber Bonus Section
- Quick Bevels
- Subsurface Division and Control Loops
- Edge Bevel Weights
- Using Mark Sharp
- The Bevel Node in Cycles
- Lighting Basics
- Lighting Basics
- Shadow Basics
- Point Lights
- Spot Lights
- Sun Lights
- Area Lights
- Mesh Lights
- HDRI Lighting
- Rendering in EEVEE
- EEVEE vs Cycles
- Render Settings Overview
Udemy_-_Blender_2.80_Bootcamp_-_Learn_3D__EEVEE__Collections___More_by_Stephen_Woods.part1.rar
Udemy_-_Blender_2.80_Bootcamp_-_Learn_3D__EEVEE__Collections___More_by_Stephen_Woods.part2.rar
Udemy_-_Blender_2.80_Bootcamp_-_Learn_3D__EEVEE__Collections___More_by_Stephen_Woods.part3.rar