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Lynda - Unity: Programmatic UI - 489008
Lynda - Unity: Programmatic UI
Unity allows for the creation of dynamic, modern user interfaces, where items are generated and displayed based on player actions. This responsiveness makes your games more interesting and easier to create and play, since menus and displays won't clutter up the screen when they're not in use and a single element can be reused for multiple situations. You can make menus appear on demand, change button actions on the fly, and build entirely new kinds of elements from scratch. In this course, Michael House shows us multiple ways to program UI elements in Unity and dynamically trigger them based on game events. Learn how to create items manually, create reusable prefabs and add instances to the game, and create UI elements using C# scripting. Each how-to results in a working interface element such as a text label, button, menu, tooltip, or table.


Table of Contents

  • Introduction
  • 1. Manual UI Creation Review
  • 2. Create UI Elements from Prefabs
  • 3. Advanced Scripting for Events
  • 4. Event Modification at Runtime
  • 5. Create UI Elements from Scratch
  • 6. In-Game Elements
  • 7. Custom UI Elements
  • Next Steps
  • Lynda - Unity: Programmatic UI


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