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Udemy - Unreal Engine Blueprint Developer: Learn Visual Scripting
Udemy - Unreal Engine Blueprint Developer: Learn Visual Scripting

This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web.


Description

This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web.

In this course we focus on how to make games without writing traditional code by using Unreal Engine 4 and it's powerful visual coding system known as Blueprints. We will be starting this course off at a beginners pace so you will need no prior experience or knowledge of Unreal Engine 4 or game development.

In the first section of this course you will have gone from not even having Unreal installed to making your first game: Marble Run! In fact, once you become more confident, you would be able to make Marble Run game in less that 15 minutes! That's how easy and powerful Unreal Blueprint can be.

In the second section of the course you will be building another game, Crystal Cavern. You will be developing your own levels by editing geometry and using Unreal's powerful lighting system. You will be populating your levels with actors that you have fully coded yourself through blueprints such as: pickups, cannons, projectiles & more!

Furthermore we plan to add a third section covering characters, humanoid rigging, weapon pickups and more. This will start appearing in May 2019, and will arrive slowly at around a video a week until done.

By the end of this course you will have developed the fundamental skills to create your own games with Unreal Engine 4.

You will have access to our world-class community forum where you can discuss topics on a course-wide basis, or down to the individual video. Our discussion forum will help you learn and share ideas with other students. For each game project in the course, you will be:

  • Guided through to build the entire game yourself.

  • Shown all the Unreal and Blueprint features required.

  • Challenged to apply, and re-apply your knowledge regularly.

Prefer to focus on C++? Check-out our Unreal Engine C++ Developer course. All our courses cover different projects, and work together perfectly.

You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches we make to the videos.

We constantly improve our courses in response to user feedback.

Who this course is for:
  • Complete beginners with no prior experience.
  • Individuals who want to develop games but not write code.
  • Developers who want to learn how to use the Unreal Engine.
  • Students who have tried coding before but couldn't make progress.

Course content

  • Introduction - Marble Run
    • Getting Started with Unreal Engine 4
    • Community & Support
    • First Steps in Unreal Engine 4
    • Viewport Navigation & Transforms
    • Blueprint Introduction
    • Referencing Actors in Blueprints
    • Quiz
    • Applying Physics to Static Meshes
    • Event Tick & Input Axis Events
    • Getting and Setting Actor Rotations
    • BSP Geometry
    • Converting BSP to Static Mesh
    • Quiz
    • Trigger Volumes & Overlap Events
    • Returning Game Time in Seconds
    • Bug Fixing & Code Cleanup
    • Quiz
    • Packaging your Game
  • Crystal Cavern
    • Crystal Cavern Project Setup
    • Level Blockout & Lighting
    • Point Lights, Spot Lights & Sky Lights
    • Blueprint Actor Class
    • Player Pawn
    • Quiz
    • Controllers & Possession
    • Game Mode Blueprint Class
    • Applying Physics to Player Pawn
    • Event Graphs & Input Mappings
    • Adding Torque
    • Quiz
    • Blueprint Variables
    • BSP Extrude
    • Custom Box Trigger Blueprint
    • Player Camera Manager
    • Emissive Material
    • Quiz
    • Destroying Actors on Overlap
    • Timelines
    • Blueprint Functions
    • Multiple Timeline Tracks
    • Blueprint Macros
    • Quiz
    • Projectiles
    • Importing FBX files
    • Spawning Actors
    • Exposing Blueprint Variables
    • Animating Meshes with Timelines
    • Quiz
    • Applying Damage
    • Collapsing Blueprint Code
    • Macro Libraries
    • Get All Actors Of Class
    • Pure & Impure Functions
    • Quiz
    • Working With Arrays
    • Casting & Section Wrap Up
  • Mars Marine
    • Project Introduction & Download
    • Game Mode & Character Class Setup
    • Assigning Character Meshes
    • Character Movement Input
    • Animation Blueprints
    • State Machine Transition Rules
    • Mars Marine Quiz #1
    • Blendspaces
    • Thumbstick Aiming
    • Thumbstick Deadzone
    • Mouse Aiming
    • Input Switching
    • Attaching Weapon Meshes & FX
    • Spawning Weapon Sound FX
    • Unreal Motion Graphics (UMG)
    • UMG Property Bindings
    • AI Navigation
    • Animation Montages
    • Handling Player Death
    • Line Traces
    • Handling AI Death
    • Spawning AI Characters
    • AI Wave Spawning
    • Impact Hits & Health Pickups
    • Section Wrap Up


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