Lynda - Unity 3D: 3.5 Essential Training
This course is designed to provide new users with a strong design foundation in Unity 3D 3.5—a game engine for mobile and desktop games and real-time simulations—as well as an introduction to scripting and game functionality. Author Sue Blackman explores the major features in Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
Table of Contents
Introduction1. Exploring Unity 3D2. Exploring the Terrain Editor3. Creating the Environment4. Introducing Unity Scripting5. In-Game Scripting6. Working with GameObjects and Components7. Exploring Prefabs8. Using Imported Assets9. Understanding Lighting10. Keyframing Animation11. Animating Skinned Meshes and Controlling Characters12. Working with Cameras and Layers13. Creating Game GUIs14. Extra Techniques and FeaturesConclusion
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