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Lynda - Substance Painter 2018 Essential Training - 746259
Lynda - Substance Painter 2018 Essential Training
These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.


Table of Contents

  • Introduction
  • 1. Creating a Project
  • 2. Baking Textures
  • 3. Creating a Metal Material
  • 4. Texturing the Body
  • 5. Texturing the Tires and Cabin
  • 6. Applying Decal Textures and Overall Dirt
  • 7. Exporting and Using Textures
  • Conclusion
  • Lynda - Substance Painter 2018 Essential Training


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