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ZBrush: Modeling a Cartoon Character
ZBrush: Modeling a Cartoon Character
Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation.

 


  • Introduction
  • 1. Blocking Out the Character
  • 2. Finishing the Character’s T Pose
  • 3. Painting and Texturing
  • 4. Creating the Guitar
  • 5. Posing the Character
  • 6. Rendering and Presentation
  • Conclusion

Lynda - ZBrush: Modeling a Cartoon Character

ZBrush_Modeling_a_Cartoon_Character.rar

Ex_Files_ZBrush_Modeling_a_Cartoon_Character.zip


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